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How to make roblox animations

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    Not many people spend time on animations for their games, well, let me tell you that they are more important than what you think. Or just doing default animations like an idle, a walk, jump, etc. In this post, I will cover some stuff about Animating in Roblox, but first, let me introduce myself. Now read and learn every single word about these 12 principles, Disney is who made them.
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    Using Animations in Games

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    Using Animations in Games

    An object that references an animation asset AnimationId which can be loaded by a Humanoid or AnimationController. If the Animator is not a descendant of a player character, its animations must be loaded and started on the server to replicate. The Animator object must be initially created on the server and replicated to clients for animation replication to work at all. If an Animator is created locally, then AnimationTracks loaded with that Animator will not replicate. When calling LoadAnimation from LocalScripts you need to be careful to wait for the Animator to replicate from the server before calling LoadAnimation if you want character animations to replicate. This property is the content ID of the animation an Animation object is referencing.
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    Animating guide by Jespone

    Animations truly bring a game to life. By default, Roblox player characters include common animations like running, climbing, swimming, and jumping. The following reference chart lists the default animations which can be replaced, for instance animateScript. Playing animations on rigs that do not contain a Humanoid object must be done via an AnimationController. Consider this simple Script which is assumed to be a direct child of the rig:.
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    Roblox Studio features a powerful, built-in Animation Editor which allows you to design and publish custom animations. The animation editor can be used for both stock human characters or non-human models, as long as all moving parts are connected with Motor6D objects. Assuming your model is compatible, follow these steps to begin creating an animation:.